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Wednesday June 17, 2026 2:00pm - 3:30pm EDT
How can we turn fear of disaster into fuel for community resilience? Join this high-energy "Design Studio" to use Creative Problem Solving (CPS) to catalyze social impact. In this hands-on session, you will work in a small team to ideate and develop a "Quick Quest" — a 5-10 minute game-based activity — to help individuals and communities prepare to face a wildfire, flood, or other disaster. You’ll leave with a tangible game concept, a behind-the-scenes look at designing for social impact, and a playful yet powerful tool for rapid collaborative problem-solving.    

Takeaways
  • Rapid CPS Iteration: Experience a ""lightning-fast"" application of the CPS stages to move from problem description to playable prototype in under 90 minutes.
  • Game Design for Impact: Embrace the concept of ""Serious Games"" and see how play can create a safe space for addressing sensitive and high-stakes issues.
  • The ""Serious Creativity"" Mindset: Discover how to maintain a bias toward results while balancing divergent exploration with convergent decision-making.


Presenters
avatar for Susanne Jul

Susanne Jul

Founder & Executive Director, Creative Crisis Leadership
Susanne is a multifaceted professional with a passion for empowering individuals to become self-reliant, particularly in times of crisis. She is the Founder and Executive Director of Creative Crisis Leadership, a nonprofit organization dedicated to spreading social resilience and... Read More →
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Garett Dworman

Principal Designer, Creative Crisis Leadership

Wednesday June 17, 2026 2:00pm - 3:30pm EDT

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